База
Список событий
A
ActiveUnitChanged
(
un : Целое
)
unit un is active unit
ApemanTamed
(
ape : Целое ,
sci : Целое
)
when Apeman ape is tamed by scientist sci
ArtifactLoaded
(
un : Целое ,
size : Целое
)
when artifact loaded to unit un
ArtifactResearchComplete
(
lab : Целое
)
when artifact research is finished in lab
ArtifactUnloaded
(
un : Целое ,
size : Целое
)
when artifact unloaded from unit un
ArtifactUsed
(
side : Целое ,
number : Целое ,
p1 : Целое ,
p2 : Целое
)
when artifact (by icon number of side) used to unit p1, or to place [p1,p2], or instant
B
BehemothConstructed
(
un : Целое
)
when behemoth constructed
BuildingCaptured
(
build : Целое ,
origside : Целое ,
eng : Целое
)
when building build of side origside was captured by engineer eng
BuildingComplete
(
build : Целое
)
when building build construction is finished
BuildingStarted
(
build : Целое ,
hum : Целое
)
when building build construction is started by hum
C
Command
(
comm : Целое
)
when tasks assigned by command comm (constants in UDatStr.pas - prikaz...)
Contact
(
side1 : Целое ,
side2 : Целое
)
detects contact (first attack, or after more then 1000 ticks); always side1<side2
D
E
EndTheMissionRaised
(
)
when player click on button 'End the Mission' (variable end_the_mission_allowed must be true)
EnterBuilding
(
building : Целое ,
un : Целое
)
when unit un enter building
EvacuateVehicle
(
veh
)
when human hum leaves burning vehicle veh
H
HumanDestroyed
(
un : Целое ,
side : Целое ,
nation : Целое ,
x : Целое ,
y : Целое ,
direction : Целое ,
sex : Целое ,
class : Целое
)
when human un has to be completly destroyed (you cannot prevent it now, it is too late)
L
LeaveBuilding
(
building : Целое ,
un : Целое
)
when unit un leave building
M
MastodonTamed
(
mast : Целое ,
noble : Целое
)
when mastodon mast is tamed by sheik noble
McAttackDone
(
mcid : Целое ,
surv : Целое
)
McAttack finished with surv survivers
McAttackOutOfFuel
(
mcid : Целое ,
un : Целое
)
A vehicle un in McAttack macro mcid is running out of fuel
McDefendReturnsUnit
(
mcid : Целое ,
unit : Целое
)
McDefend stops to use an unit
McDefendTakesUnit
(
mcid : Целое ,
unit : Целое
)
McDefend start to use an unit to do defend tasks
McDone
(
mcid : Целое ,
state : Целое
)
macro mcid closes with state state
McPatrolOutOfFuel
(
mcid : Целое ,
un : Целое
)
A vehicle un in McPatrol macro mcid is running out of fuel
McPatrolSeesEnemy
(
mcid : Целое ,
un : Целое
)
McPatrol mcid sees an enemy unit un
McRegistryResultChanges
(
mcid : Целое ,
count : Целое ,
strength : Целое
)
McRegistration tick returns different result than previous tick
McRepairCapturedVehicle
(
mcid : Целое ,
unit : Целое
)
when McRepair captures vehicle
McRepairReturnsUnit
(
mcid : Целое ,
unit : Целое
)
McRepair stops to use an unit
McRepairSavedVehicle
(
mcid : Целое ,
unit : Целое
)
when McRepair saves vehicle in repv_area
McRepairTakesUnit
(
mcid : Целое ,
unit : Целое
)
McRepair start to use an unit to repair or to be repaired
McSNeedCrates
(
mcid : Целое ,
unit : Целое
)
when McSkirmish need to search crates (unit recommended) or stops to need it (unit=0)
McSVehicleAdded
(
veh : Целое ,
mcid : Целое ,
vehgroup : Целое ,
num : Целое
)
when constructed vehicle is added to vehgroup of McSkirmish
McWithdrawReturnsUnit
(
mcid : Целое ,
unit : Целое
)
McWithdraw stops to use an unit
McWithdrawTakesUnit
(
mcid : Целое ,
unit : Целое
)
McWithdraw start to use an unit to withdraw
R
ResearchCancel
(
tech : Целое ,
lab : Целое
)
when technology tech research is cancelled in lab
ResearchComplete
(
tech : Целое ,
lab : Целое
)
when technology tech research is finished in lab
ResearchStarted
(
tech : Целое ,
lab : Целое
)
when technology tech research is started in lab
S
T
TigerTamed
(
tig : Целое ,
noble : Целое
)
when tiger tig is tamed by sheik noble
U
UnitDestroyed
(
un : Целое
)
when unit un has to be completly destroyed (you cannot prevent it now, it is too late)
UnitGoesFromRed
(
un : Целое
)
when unit's un lives goes up from red
UnitGoesToRed
(
un : Целое
)
when unit's un lives goes to red (humans fall, vehicles and building are burning)
UnitGoesToSleep
(
un : Целое
)
when unit's un slept because of soporific ammunition (humans fall)
UnitKamikazed
(
un : Целое
)
when kamikaze-apeman or self-propelled-bomb attacks
UnitTeleported
(
tel : Целое ,
un : Целое
)
unit un was teleported by teleport tel
UpgradeComplete
(
build : Целое
)
when building build upgrade is finished
V
VehicleCaptured
(
vehnew : Целое ,
vehold : Целое ,
origside : Целое ,
hum : Целое
)
when vehicle vehold of side origside was captured by hum and was renumbered
VehicleConstructed
(
veh : Целое ,
fact : Целое
)
when vehicle veh is constructed in factory fact
VehicleConstructionStarted
(
fact : Целое ,
chass : Целое ,
eng : Целое ,
cntrl : Целое ,
weap : Целое
)
when construction of vehicle is started in factory fact
VehicleDestroyed
(
un : Целое ,
side : Целое ,
nation : Целое ,
x : Целое ,
y : Целое ,
direction : Целое ,
chass : Целое ,
control : Целое ,
engine : Целое ,
weap : Целое
)
when vehicle un has to be completly destroyed (you cannot prevent it now, it is too late)
W
WeaponPlaced
(
build : Целое ,
fact : Целое
)
when weapon is constructed in factory fact and placed to building build
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